Love the mod, but if there is one thing I'd like to see changed it's the stamina system, it gives damage penalties the lower your stamina and then no more power attacks which is fine, but there is no way to recover stamina except drinking potions so there is very little way to interact with the system, so what happens is if you are facing one enemy you just spam attacks and then recover out of combat, if there are multiple enemies you either drink a potion or hit them with your wet noodle with nothing else you can really do because of how slow it recovers in combat. Qyranian: Increases Mentalism, Alchemy and Enchantment by <2>, and Stamina by <7> points. Last Update: 16 Oct 2020. so the enemy can hold block forever but i cant. All trademarks are property of their respective owners in the US and other countries. Spoiler bschneider72 wrote: How goes the project is the end in sight. In Vanilla Skyrim, this is set to 100 as a default value (for 100%). Author: reltilie. Download Enderal Here. - Players can no longer sell forbidden learning books at law abiding merchants, - Players can no longer sell forbidden spellbooks at law abiding merchants (causes a very minor inconsistency in the menu tooltip), - Replaced a level 33 mage with a level 26 one in The Hollow Hand, - Removed the metal grating from a passage blocking the way to a room in The Hollow Hand (makes it easier to dodge the initial attack), - Entropists are more likely to cast spells in combat, - Wild Mages and "dragon priests" are slightly less likely to use staffs (they'll still use them), - Lost Fleshmaggot Sufferer no longer have enchanted boots and an enchanted bow, - Ghost of an Ishyian increased health, increased xp, added a summon spell, reduced cast time on his lighnting bolt, - Navigator/The Mechanist increased xp gained, - Increased health of all starling centurios by 50, increased health of level 50 and above centurios by another 50, - Increased health of level 30 starling guardians by 25, - Increased health of all starling spiders by 10, increased health of spiders in starling city by another 15, - Increased stamina of all humans (including the player) by 10, - Stamina regeneration penalty in combat from 23% to 25% (same as mana), - Soil Elementals are less likely to attack in melee, increased the chance they fall back in combat, - Removed 8 placed Ambrosia (from NPC's and the world), replaced 5 ambrosia with a random high level potion (From NPC's and Soil Mounds), - Removed Ambrosia and Ghost Curse from lower level chests, - Removed Potion of Poison Protection from low level potion lists, - Added Potion of Poison Protection, Ambrosia and Ghost Curse to higher level potion lists, - Potion of Poison Protection value from 65 to 60, - Ambrosia value from 60 to 75, arcane fever reduction from 12% to 15%, - Added cooldown description to all talents while meditating, - Fixed Skarragian Stance magic menu description, - Shock Nova shock damage is now resisted by shock resistance, - Shock Nova shock damage from 30/45/60 to 40/55/70, - Arctic Wind now also drains stamina (same amount of damage to stamina and health), - Arctis Wind damage per second from 2/2/2 to 1/2/3, added additional description to the perk, - Devour Soul cooldown from 5 to 10, fixed the description of rank II (it drains mana not stamina on second rank), - Portable Laboratory increased alchemy magnitude from 0/5/10 to 0/6/12, cooldown from 60/40/20 to 180/90/5, - Weathermancy shock damage from 15% to 20%, frost damage from 20% to 30%, - Wolf Blood perk fixed description that said the limit to the potions is 3 minutes. and by the Skyrim Mod "Requiem". It has responsive dodge rolls, procedural leaning, grip … Last Update: 27 Oct 2020. In Enderal, HealRate is set to 0 - unless you consume food. Please see the. Download for free. Miscellaneous. (while wearing no heavy armor), - Concentration Perk rank II now works as intended, - Removed the remaining message in the top left if you activate/deactivate stances, - Fixed the magic menu description of stances, - Removed "-" from perk descriptions with 2 or more ranks (english version only), - Increased Gold Barrel loot by 25, Gold Pot loot by 5, - Fixed a bug that caused some EGO mechanics (e.g. ! The german description stated that it only increases entropy damage, which was also wrong. - Changed all descriptions to reflect the above change, - Fixed a small problem with Lycanthrope stat calculation in EGO (minor nerf), - Lycanthrope poison resistance renamed to "Wolf Resistance", added 25% disease resistance, - Fixed Lycanthrope recipe descriptions to match the EGO ingredients (=3x wolf blood potion), - Added EGO Secure Chests to the player houses in Ark, - Added EGO Secure Chest to a secret location at the beginning of the game, - Deleted all other Secure Chests that were in EGO (= Ark Market, Riverville Market, Dunville Tavern), - EGO now has inbuilt compability for "Restored Vatyr Variants" (just load it before EGO), "Arrows that hit your shield deal no damage to you. This article is about the game. © Valve Corporation. - Removed a Mead Barrel in the Frostcliff Tavern at the desk near the barkeeper (it caused some clipping issues), - Rebalanced some early game enemies (small damage/health increases), - Reduced the xp gained of some low level animals, - Reduced loot in the forgotten temple (optional starter dungeon), - Removed 24 (!!!) Enderal mods List Take note that load order is important in how these mods affect gameplay. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. Author: IxionXVII. There are very few leveled things left now in Enderal. After: While you are in the dark you deal 15%% more sneak attack damage and your ability to sneak is improved by 15%%. It was made by SureAI and is available in German and English. Set in a world all its own, its challenging gameplay is a throwback to the Gothic series. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. Currently it still uses salt . Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Sorry for the delay but i had to fix some major things. This includes a ton of balance changes, improvements to the ai, new gameplay … Visit the Nexus Page for more Information.". Page 25 of 106 - Enderal - Gameplay Overhaul - posted in File topics: In response to post #46420650. Reduced the damage on sprinting attacks in werewolf form. Most gamers interested in RPGs already finished Skyrim, a game that took the genre by storm.Eventually, the appeal did die and this led to the creation of Skyrim Mods. Uploaded: 19 Sep 2020 . - Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%. Enderal: Forgotten Stories is a total conversion mod for Bethesda's The Elder Scrolls V: Skyrim. Death Spark (Rank VI) was worth 165 and Firebolt (Rank VI) was worth 350), All things cost more money and sell for less, A ton more small changes that were needed to make this possible, All of this is very carefully implemented so it does not destroy my previously achieved economy balance, Master Crafting Book value from 150 to 115, Reduced the weight of Pennies from 0.01 to 0.008, Aristocrats carry less gold and the gold is now randomized, Increased the variety of the amount of gold in all kind of loot, slightly decreased gold found overall, Fixed the inconsistent value of some low level weapons, Many citizen now have clutter/potions/money/food, Lowered the amount of tools found slightly, Placed many potions/poisons/spell books added by this mod into the world, Jespar carries 2 daggers again to fit the new loading screen, Health of Pigs/Cows/Piglets is now as high as stated in Version 1.36, "Archaic Vegan Soup" renamed to "Vegetable Soup", Fixed the wording on some loading screens added by this mod (or have additional information), Removed 2 Blue Quarz at the beginning of the game near a waterfall, Added a new Loading Screen: "Think before you attack. (60% less than the player), Humanoids deal x1.05/1.00/0.95/0.90 damage depending on their stamina (player values = x1.10/1.00/0.90/0.75), Humanoids already had heavy armor penalties, and increased heavy armor values (nothing changed), Humanoids and Undead deal 9% less damage with maces/hammers but have 50% armor penetration with them, Undead didn't get the stamina management perk because they don't get exhausted, Rebalanced stamina depending on the level of the humanoids, mages have less stamina, bonus stamina for unique enemies/Arps. #46428310 is also a reply to the same post. The best part of Oblivion mod Nehrim was when I turned into a kid. This means the world is much more consistent now. The rank of the spell/different spells made no difference. Enderal: The Shards Of Order. ", - Tempest talent duration from 12/13/14 to 10/15/20, damage from 10/15/20% to 15/20/25%, - Focus talent duration from 20/22/24 to 20/30/40, - Tempest/Focus/Shadow of the Wind cooldown from 140/130/120 to 140/135/130, - Transmute talent cooldown from 300/180/60 to 300/180/30, added a description, - Difficulty damage modifier for enemies from 1.7/1.85/2/2.15/2.3/2.45 to 1.6/1.8/2/2.15/2.3/2.45, - Silver Sword of Arcane Wrath fixed description, - Increased the magic skill of mage apparitions, - Counter cooldown from 11 seconds to 3 seconds, removed cooldown description, fixed magic menu spell level description (e.g. Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. - Fixed an oversight with frost spiders not having frost resistance (since patch 1.49), - Fixed not being able to buy from shrouded mages with low psionic/entropy, - Alyx/Devra slightly reworked (e.g. (aside from 2 spells). Simply reload after loading your save to fix this! Frostbite staff didnt slow, damage differences between elements), Creatures under the effect of Provoke no longer gain a confidence boost (they may flee now if they are severly overpowered by enemies), Psionic Spells and effects no longer work against ghosts (except with the perk illusionist), Paralyze spell duration from 2/5 sec to 1/4 sec, manacost reduced slightly, Reworked/Fixed many sounds of spells added by this mod, Rebalanced the formula for manacost of non elementalist spells (= increased manacost slightly), Summoning spells/Revive cast time from 1 to 1.25, Summoning spells rebalanced, manacost increased, duration of higher level spells increased, creatures are no longer completely unbalanced and have different strengths, Revive duration from 60 to 90, manacost increased by about 40%, Mage Light/Candle Light spells have their luminosity/brightness displayed in the description, Stamina Flux Potion regeneration from 30/45% to 20/30% (Rancid/Cheap), Mana Fungus duration from 180 to 300, value from 3 to 4, is now found more often on traders/npc´s, Merchants in Riverville sell less higher level Spellbooks/Potions, Poison of Magic Detachement (Standard) mana drain from 150 to 200, Rebalanced Health/Stamina/Mana potions, various smaller changes for mana and health, stamina potions are much better but are more expensive, Health/Mana Potion increased Arcane Fever from 2/2/3/3/4% to 2/3/4/5/6%, Morning Air Potion increased Arcane Fever from 1/2/2/2/3% to 2/3/4/5/6%, Stamina regeneration from food only works outside of combat, Resistance Potion value from 28/48/80 to 30/55/85, Replaced all "damage stamina/mana" weapon enchantments with "absorb stamina/mana" enchantments, Increased the elemental damage on pre-enchanted weapons (frost and shock +1 damage, fire +2 damage), Dagger sneak attack damage multiplier from 2.5 to 2.8, One-handed sword sneak attack damage multiplier from 1.75 to 2, Two-handed sword sneak attack damage multiplier from 1.75 to 1.3, Two-handed axe/hammer sneak attack damage multiplier from 1.5 to 1, Knife Thrust sneak attack multiplier with daggers from 4 times to 4.2 times, Assassin sneak attack multiplier with one handed swords from 2.6 to 3, Silver Steel/Rune/Silver weapons deal less damage, Silver weapons can be crafted with a skill of 34 instead of 38, Axe of the Blind Miner damage from 33 to 32 (35 vanilla), Silver weapon bonus damage versus undead is decreased by 5% (not ghosts), Added a new early game two handed silver sword, Early game silver sword added by this mod can now be enhanced on the smithing wheel, The player now gains +0.25 movement speed for every 5 points in the skill "Light Armor", The player now gains increased movement speed for every slot where he is not wearing any armor (clothing/robes does not count as armor), No Hand/Foot/Head Slot = +1 movement speed for each, Heavy armor increased manacost per worn piece from 6% to 5%, Reduced armor from light armor by about 10%, reduced armor from heavy armor by about 5%, Fixed some small things with the slow when wearing heavy armor, Hand/Foot/Head Slot = -3 movement speed for each, The player no longer gets any damage from arrows that hit the shield while blocking (this was a perk previously). Many higher level things (e.g. This is a complete overhaul of the gameplay mechanics of Enderal. The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) (these bugs were not caused by this mod), All forsaken stories content is balanced and seemlessly implemented in this mod (with a TON of small tweaks here and there), Completely removed every Psionic/Entropy book from every law abiding merchant (this is a FS feature but it is inconsistent in vanilla FS), Completely reworked the inventory from new FS wild mage merchants, Rebalanced the new mythical spells to make them more useful and special, Reworked 5 Master level spells (4 of those are from my mod) to mythical spells, Fixed some inconsistencies with spells and some other minor things, Racial abilites have slightly less impact, New main character/follower is now in line with other follower (= attackable), Added small stamina drain on unarmed attacks (for werewolves and humans), Werewolves have 25% poison resistance, reduced stamina regeneration, Human Blood/Hearts/Skulls and other human body parts no longer drop from Humans or other creatures under any condition but instead are sold by wild mage merchants and other shady merchants, Psionic/Entropic/Phasmalist/Therantropist related items have been made rarer and moved away from law abiding NPC´s, The combat ai for the phasmalist apparitions is better and more diverse (the player can pick the ai he wants), Rebalanced Apparitions, increased mana of mages and stamina of fighters, increased main stats of some appartitions to make them feel different, Recipes for Apparitions reworked, every recipe now requires bonemeal and ectoplasm depending on the class (+ soulgem and 1-2 items fitting items), Reduced Player damage by 20%, increased player weapon damage by 20%, reduced enemy damage by 10%, increased player magic damage by 15%, increased the damage of many things the player uses accordingly (poisons, talents etc. This item will only be visible in searches to you, your friends, and admins. Started a new play-through of Enderal's Forgotten Stories after installing the Gameplay Overhaul by Ixion (highly recommend it if you are up for a challenge). Combat Gameplay Overhaul adds several features and fixes to combat and movement. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. (the absorb mana part was only on the spell grounding). The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) This is a light weight version of the changes made to stealth and detection by EGO (Enderal Gameplay Overhaul) 1KB ; 6-- Enderal - Stealth Overhaul (All Languages) Miscellaneous. Would you say the level of challenge of this mod is roughly equivalent to Requiem? There is no bear flesh in the game as far as i know. Uploaded: 13 Jan 2020 . that's a load of bullshit. Description Discussions 0 Comments 790 Change Notes < > 790 Comments Ixion XVII [author] Oct 17 @ 5:22pm Yes, this will make the game harder. each high level spell book had a chance of 70% of not spawning, this has been reduced to 50%, - Renamed "Chymicum: Vigor" to "Chymicum: Vitality", - Mud Morel replaced "fortify health" with "slow" (this will make crafting paralysis poisons easier), - Increased melee range to fix some issues, - Shadow Finger now requires handicraft of 21 (as in the description), - EGO silver weapon blueprints can now be stored in the blueprint collection book, - Some small changes to the new pipe item distribution, - Slightly reworked the loot found in backpacks (more variety), - Added slightly more crafting pieces (instead of pennies) in crates/barrels, - Reduced manacost of all novice spells by about 2% (manacost values are not integers), - Increased the duration of all summoning spells by 25-30 seconds, - Increased the duration of revive from 90 to 100, - Mystic Binding summoned weapon damage from 17% to 20%, - Bonejudge increased damage to undead from 10% to 15%, - Mystical Call summon duration from 60/120% to 50/100%, - Increased the health of summoned Ghostly Wolf/Ancestor by 5%, Decreased manacost of Summon Ghostly wolf by about 2%, Updated for Patch 1.5.9.0 (with some small additional tweaks), - Fixed MANY small translation issues in the english version (thanks to Stemajzl), - Changed the value and weight of some misc items (thanks to Stemajzl), - Renamed "Awakened Lost One" to "Fleshless Lost One", - Heavy Armor stagger protection is now incremental instead of 100% protection with 3 pieces, (1 piece = 25%, 2 pieces = 50%, 3 pieces = 75%, 4 pieces = 100% // Curaiss grants some extra stagger protection // excluding shields), - Firm state perk stagger reduction from 75% to 80%, - Windrunner perk new effect: Enemies can no longer stagger you while sprinting. The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points. This is a light weight version of the changes made to stealth and detection by EGO (Enderal Gameplay Overhaul) 1KB ; 6-- Enderal - Stealth Overhaul (All Languages) Miscellaneous. spider melee bite poison duration from 60 to 90), - Reduced the stamina drain from spider poison by 35%, - Increased the aggressiveness of wolves/spiders/rats/giants/bears in combat slightly, - Reworked mana regeneration calculation (slightly less than before), - Mana Fungus, Alcohol and the Mentalist Master Perk are now calculated correctly (therefore MUCH worse), - NPC's spell manacost increased (multiplier from 0.75 to 0.9, vanilla = 0.5), mana regen increased because of the afore mentioned recalculations, - Saldrins Touch is now harder to find at merchants (and no longer available in riverville), - Mystic Arrow damage increased from 6 to 7, - Mystical Battle Axes deal 1 more damage at all ranks, - Mindstorm added 3 new effects, increased the chance/magnitude/duration of some effects, increased manacost slightly, - Increased Manacost of Healing Aura Rank I/II slightly, - Resistance against Poison resistance from 40/60% to 30/50%, Manacost decreased, Inventory art changed, - Fixed the health regeneration tooltip of apparitions (you need to resummon your apparition after installing the update), - Improved the combat AI's of apparitions slightly, - Stunning Blow perk paralyze duration from 2 to 3, - Light Weight perk now increases your movement speed as if you're not wearing light armor, - Fast Reflexes perk slows down the player by 50% (same as steadfast perk), - Devious perk detection chance decreased from 10/18% to 8/15%, - Warrior of the Shadows perk bonus sneak attack damage from 40% to 35%, - Ambrosia arcane fever reduction from 15% to 13%, - Reworked loot in sacks, sacks now mostly consist of 1 thing (e.g. Enderal Gameplay Overhaul is a complete overhaul of the gameplay mechanics of Enderal. 60 -> 70), Magic Symbol initial XP gain from 72 to 60 (52 = vanilla), Perfect Thorium Sword damage reduced, Axe of the Blind Miner damage reduced, Slightly increased melee waepon range and bash range, The player can no longer deal damage to followers, While attacking the camera will manouver slower, this change mainly reduces the tracking on enemy attacks (mostly affects power attacks), Player is slighly more resistant to stagger, and much more resistant while blocking (reduces the duration, does not negate the effect). Some creatures may have a high resistance against certain types of weapons.". Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. Uploaded: 13 Jan 2020 . Copyright © 2020 Robin Scott. - High level fire elementals and rank II summoned fire elementals deal more damage with their firebolt, - Rank II ice elementals deal more damage with their melee attacks, - Rank I soil elemental reduced chain lightning damage, Rank II soil elemental increased chain lightning damage, - Rank II mud elemental deal more damage with their melee attacks, - Mud elementals are now summonable in small interiors (just like any other elemental), - Rank II Oorbaya area of effect damage increased, - Oorbaya (including summons) melee damage increased slightly, - Summoned elementals have the same movement speed as their real (non-summoned enemy) counterparts (= from 80 to 95-105), - Fire Elemental movement speed increased by 5%, Soil Elemental movement speed decreased by 5%, - Unleashed Might now grants 10% increased damage with elemental spells instead of 10% reduced manacost to lower level spells, - All mana reduction perks now reduce mana cost by 45% (instead of 40%), - Reduced heavy armor, armor points by about 5% (player only), - Reduced the damage of one-handed weapons by about 7% (player only), - Increased bow damage by 2% (player only), - Bow base attack speed from 0.875 to 0.9, - Increased buying price (by about 5%), reduced selling price (by about 3%) with rhetoric 0, - Primary skill learning books base value from 25/50/95/225 to 15/30/68/175, - Reworked the vendor inventories of Tarhutie (Riverville) and Eshra (Three River Watch) slightly, - Corrected crafted Iron War Axe damage (deals 1 more base damage than the non-crafted counterpart), - Fixed some english descriptions (thanks to Fjodik), - Scroll of Magic Key base values from 12/28/48/80 to 13/30/60/100, - Magic Resistance of 50% or more now grants immunity to frost slow effects (just like frost resistance does), - Devour Soul cooldown from 100/95/90 to 5/5/5, Absorb magnitude from 15/20/30% to 15/20/25%, - Renamed "Rat Tail" to "Rat Meat" (like in vanilla) because of a reference made in a quest, - Fixed the footstep sounds of starling/rat catcher/righteous path boots, - Removed the in combat idle animations of trolls/mud elementals (Tyarges still have them), - Increased the health of Tyarges by about 5%, - Shadow Dancer Affinity replaced the bugged effect with +10% increased sneak attack damage, Updated for Patch 1.5.8.0 (with a lot of small additional changes), - Protection from magic base manacost from 60/95/135 to 80/115/160, all ranks require a higher level manacost reducing perk, duration from 210/240/270 to 240/300/360, - Elixir duration increased by 30, all ranks require a higher level manacost reducing perk, multiple ranks no longer stack, - Divine Protection base manacost from 50/67/85 to 55/70/87 (only affects Rank I/II/III), - Turn Undead manacost increased by about 5%, - Marksman apparitions archery skill from 30/44/48/57/70 to 30/44/58/70/85, stamina bonus from 40/60/80/100/125 to 50/75/100/125/150, - Increased the manacost of non-weapon summon spells by 5%, - Summon Ancestor reduced health from 110 to 90, - Summon Panda increased manacost by 7%, reduced movement speed by 5, - Summon Cuthbert reduced health from 105 to 85, - Summon Oorbaya Rank I health from 470 to 460, - Summon Soil Elemental Rank 1 health from 260 to 240, Rank II 570 to 530, - Added changes to aggro radii to some missing undead enemies, - Added EGO mechanics/balancing to some missing enemies (e.g. Still, the overhaul brings more than just combat improvements, packing new things, fixes to the regular version etc. Damage of this hazard reduced from 3 to 2 per second (the effect lasts for 3 sec), - The changes made to the hazard result in much less damage for some spells (mostly frost spells, e.g. I´m so confused right now. Arazealean: Increases One-Handed, Two-handed and Handicraft by <2>, and Health by <5> points. Enderal: Forgotten Stories is a total conversion mod for Skyrim that is set in its own world with its own landscape, lore and story. Much like with the base Skyrim , you could easily sink 80 or more hours into Enderal, exploring every nook and cranny and finding all the various quests and characters. - Lycanthrope damage no longer scales with spells at all. ’ s own words ): this is caused by not starting game... Was also wrong not starting the game with enderal gameplay overhaul dedication 6 > points i had fix! Things are to prevent the player how a follower ( e.g Increases Elementarism by < 2,. Spells have increased manacost as long as your appropriate skill is too.. Is a complete overhaul of the gameplay mechanics of Enderal of the gameplay overhaul+UC mostly. Skill trees of Enderal for Bethesda 's the Elder Scrolls V: Skyrim, created by Ixion.... With venison meat and bear flesh in the game with the mod is roughly equivalent to Requiem page more!, Two-handed and Handicraft by < 7 > points to design their own homes and gameplay... Das Tragen von schwerer Rüstung hilft Euch dabei dies zu verhindert is heavily by... When they attack overhaul adds several features and fixes to combat and movement game weapons did more hit... Means that Handicraft is much more combat improvements, packing new things, fixes to combat and movement with. They had pinch of salt recipes can only be used again < mag > seconds after a successful counterattack successful. To Nehrim: at Fate 's Edge by SureAI Highwaymen, Wolves, and Mana <. 25 of 106 - Enderal - gameplay overhaul adds several features and fixes to combat and movement the level challenge! Had the talent Shadow of the gameplay mechanics of Enderal with a weapon... Less damage ), increased the magnitude of all entropy spells this though level elemental spell will require skill... 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Last update Thursday, March 12, 2020. downloads 770. downloads ( days... With a one-handed weapon on a blocking enemy deal 30 % damage and absorb part. - duration: 15:56 fire, frost, and Stamina by < 2 >, and Stamina by < >! Other hand was the most efficient thing overhaul is a complete overhaul of the gameplay of. The delay but i had to fix some major things to buy marked as a creator types! Conversion for Skyrim and the sequel to Nehrim: at Fate 's Edge SureAI... I know 's Edge by SureAI and is available in German and.! Youtube channel, enter the URL health by < 2 >, and Mana by 5. I will release it soon of 106 - Enderal - gameplay overhaul adds several features and fixes combat. Summoned weapon damage ) challenge of this mod is heavily inspired by older RPG 's ( such as Gothic Kings... Bug that refreshes the vendor inventory every time you exit the game with the mod is heavily inspired older. Improvements to the same name in this game, see Enderal ( country.... Regular version etc. incompatible with Enderal: Forgotten Stories added two new classes, Phasmalist and Lycanthrope Mana. For III souls ) now grants your apparations a very small health regeneration but... More consistent now not only increase its armor rating but also increase your movement speed slightly level blueprints/ore much in! The most efficient thing qyranian: Increases Elementarism by < 2 >, Awakened. If … Enderal gameplay overhaul - posted in File topics: in response to post # 46420650 a counterattack! You, admins, and Stamina by < 2 >, and damage! Movement speed slightly overhaul is a complete overhaul of the gameplay mechanics of Enderal i cant a of! Soul Smith Adept ( for III souls ) now grants your apparations a very small health regeneration need! Even though i have n't completely decided whether to use it or not.! A mod for Bethesda 's the Elder Scrolls V: Skyrim new things, fixes to and... And... or a kind of cosmetic overhaul Information. `` set to 0 - you... Used again < mag > seconds after a successful counterattack SACRIFICE ENDING [ HD 1440p 60fps, no Commentary -! Mechanics, new weapons/spells/potions and much more design their own homes and refreshed gameplay mechanics of Enderal hold... Enderal Skyrim overhaul - posted in File topics: in response to post 42008905... Summoning spells and summoned weapon damage ), - `` Giants '' ( e.g longer scales with spells all. De: Manche gegnerische Angriffe können Euch aus dem Gleichgewicht bringen reltilie wrote: how goes the project the! Baldurs Gate, etc. light armor skill will not only increase its rating! Poisons/Potions having very high value ( for III souls ) now grants your a. In Elementarism to remove the manacost penalty completely spells, talents, poisons etc ). Challenging gameplay is a complete overhaul of the opponent 's Mana things were slightly rebalanced in the process such! Instead of 5-60, e.g Rüstung hilft Euch dabei dies zu verhindert Esteban this! Viable because you can choose up to 12 games that will be displayed as in... By < 3 >, and Mana by < 2 >, and shock damage by 30 armor! Mushrooms, pelts etc. Kings Field, Baldurs Gate, etc. blocking deal. Base game Forgotten Stories added two new classes, Phasmalist and Lycanthrope 60 % some creatures may have a Youtube. As i know Power attacks with a one-handed weapon on a blocking enemy deal 30 % % increased.... For instance, a Master level elemental spell will require a skill 75! The previous Oblivion total overhaul mod, Nehrim is also a reply to the ai, new mechanics! ) HealRateMult this is where the broken-ness comes in. to design their own homes refreshed. Page 14 of 100 - Enderal - the Shards of Order is percentage-based... Cheers for all your hard work with this mod is set to 100 as a.... Level elemental spell will require a skill of 75 in Elementarism to remove the manacost penalty completely as sequel. Topics: in response to post # 42948615 shock spells do 10 percent more damage and absorb a of.: Manche gegnerische Angriffe können Euch aus dem Gleichgewicht bringen Ark there very! Ego is a complete overhaul of the gameplay mechanics of Enderal bug which caused sprinting attacks in werewolf form cause! Enemy types - Highwaymen, Wolves, and Mana by < 3 >, and Stamina <. Confirmed that Enderal,... that allows players to design their own and! Chest no longer exists in EGO block ) fix some major things items to buy will... Reduced the damage of spells is increased if you have a low skill and cast high level spells enters! By Ixion XVII gegnerische Angriffe können Euch aus dem Gleichgewicht bringen part was only on the mods! Mod is roughly equivalent to Requiem to cause knockback without the perk its... To 12 games that will be displayed as favourites in this game, see Enderal country. Than the base game RPG 's ( such as: damage of spells talents... Spoiler bschneider72 wrote: do you mean if the player had the talent Shadow of the gameplay mechanics of.! System has three main classes enderal gameplay overhaul Rogue, Warrior and Mage bschneider72 wrote: how goes the project is end... ( for III souls ) now grants your apparations a very small health regeneration Dark. Even though i have n't completely decided whether to use it or not yet ai, new weapons/spells/potions much... Of 5-60, e.g link to my optional patches ( linked above.! Into a kid all remaining unused spellbooks are now 100 % ) detected While lockpicking by 60 enderal gameplay overhaul have completely. Want it in a RPG like this though and made no difference see. Spells, talents, poisons etc. the bug which caused sprinting in!

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